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Early game console terraforming games
Early game console terraforming games






  • The risk- and novelty-seeking nature of early adopters means that games based on new intellectual property perform well when the console is young, while the risk aversion of later adopters means that sequels and media spinoffs do well later.
  • early game console terraforming games

    Analyzing a unique data set of almost 3,000 video games released in the United Kingdom from 2000 to 2007, this first-of-its-kind study tracks how user preferences and attitudes toward innovation affect sales over time. With worldwide industry sales surpassing $100 billion and over 70% of sales coming from video games, video game consoles are an optimal source to explore the effect of novelty on consumer behavior in platform markets, particularly given the generational nature of each system. Eggers and co-author, Joost Rietveld of the Rotterdam School of Management, Erasmus University (RSM), finds that the life cycle of a video game console affects the sales of video games for the platform, as the ratio of early to later adopters tips.

    early game console terraforming games

    Experimentation with new genres, new technology, and new interactivity is most likely to succeed early in a platform's lifecycle whereas familiarity is key later in the lifecycle New research from NYU Stern Professor J.P.








    Early game console terraforming games